AI and creative/cultural expression

Manovich, L. (2001). The language of new media (8. print). MIT Press.
Lesage, F., & Terren, M. (Eds.). (2024). Creative Tools and the Softwarization of Cultural Production. Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-45693-0
Nava, O., & Llinares, D. (2024). Creative Practice Research and “Intelligent” Technologies: On the Future of Creativity.
Barnett, J. (2023). The Ethical Implications of Generative Audio Models: A Systematic Literature Review. Proceedings of the 2023 AAAI/ACM Conference on AI, Ethics, and Society, 146–161. https://doi.org/10.1145/3600211.3604686
Cohen, P. (2016). Harold Cohen and AARON. AI Magazine, 37(4), 63–66. https://doi.org/10.1609/aimag.v37i4.2695
Harvey, E., Sandhaus, H., Jacobs, A. Z., Moss, E., & Sloane, M. (2024). The Cadaver in the Machine: The Social Practices of Measurement and Validation in Motion Capture Technology (arXiv:2401.10877). arXiv. https://doi.org/10.48550/arXiv.2401.10877
Sterne, J., & Razlogova, E. (2019). Machine Learning in Context, or Learning from LANDR: Artificial Intelligence and the Platformization of Music Mastering. Social Media + Society, 5(2), 205630511984752. https://doi.org/10.1177/2056305119847525
Sterne, J., & Razlogova, E. (2021). Tuning sound for infrastructures: artificial intelligence, automation, and the cultural politics of audio mastering. Cultural Studies, 35(4–5), 750–770. https://doi.org/10.1080/09502386.2021.1895247
Ashton, D. (n.d.). Creative Work and Artificial Intelligence: Imaginaries, Assemblages and Portfolios.
Werning, S. (2021). Making Games: The Politics and Poetics of Game Creation Tools. MIT Press. http://ebookcentral.proquest.com/lib/sfu-ebooks/detail.action?docID=6463298
Audry, S. (2021). Art in the Age of Machine Learning. MIT Press.
Audry, S. (2021). Behavior Morphologies of Machine Learning Agents in Media Artworks. Leonardo, 54(3), 269–273. https://doi.org/10.1162/leon_a_01854