AI and creative/cultural expression

Manovich, L. (2001). The language of new media (8. print). MIT Press.
Lesage, F., & Terren, M. (Eds.). (2024). Creative Tools and the Softwarization of Cultural Production. Springer Nature Switzerland.
Nava, O., & Llinares, D. (2024). Creative Practice Research and “Intelligent” Technologies: On the Future of Creativity.
Barnett, J. (2023). The Ethical Implications of Generative Audio Models: A Systematic Literature Review. Proceedings of the 2023 AAAI/ACM Conference on AI, Ethics, and Society, 146–161.
Cohen, P. (2016). Harold Cohen and AARON. AI Magazine, 37(4), 63–66.
Harvey, E., Sandhaus, H., Jacobs, A. Z., Moss, E., & Sloane, M. (2024). The Cadaver in the Machine: The Social Practices of Measurement and Validation in Motion Capture Technology (arXiv:2401.10877). arXiv.
Sterne, J., & Razlogova, E. (2019). Machine Learning in Context, or Learning from LANDR: Artificial Intelligence and the Platformization of Music Mastering. Social Media + Society, 5(2), 205630511984752.
Sterne, J., & Razlogova, E. (2021). Tuning sound for infrastructures: artificial intelligence, automation, and the cultural politics of audio mastering. Cultural Studies, 35(4–5), 750–770.
Ashton, D. (n.d.). Creative Work and Artificial Intelligence: Imaginaries, Assemblages and Portfolios.
Werning, S. (2021). Making Games: The Politics and Poetics of Game Creation Tools. MIT Press.
Audry, S. (2021). Art in the Age of Machine Learning. MIT Press.
Audry, S. (2021). Behavior Morphologies of Machine Learning Agents in Media Artworks. Leonardo, 54(3), 269–273.